Buscar conjuros
Quemadura acida
Truco
Truco
Evocación
1 acción
Instantáneo
Personal
V, S
Evocación · 1 acción · Instantáneo · V, S
Produces un spray acidico en un cono de 15 pies en frente tuya, las criaturas en frente deben de hacer una salvación de destreza o reciben 1d6 de daño acido. El daño del conjuro aumenta en 1d6 a los niveles 5, 11 y 17
Reciclado mágico
Nv. 6
Nv. 6
Abjuración
1 reacción
Instantáneo
90 pies
V, S
Abjuración · 1 reacción · Instantáneo · V, S
Interrumpe o disipa un conjuro y usa su energía para ganar un hueco de conjuro igual a la mitad del nivel del hueco del conjuro consumido por el enemigo, Si es de nivel 7 o superior, haz una prueba de característica usando tu característica para lanzar conjuros; la CD es 10 + el nivel de conjuro
Septic Shock
Nv. 5
Nv. 5
Nigromancia
1 acción
Instantáneo
150 pies
V, S, M
Nigromancia · 1 acción · Instantáneo · V, S, M
Choose a creature you can see within range that doesn’t have
all its hit points. You infect the target’s wounds with putrefying
bacteria. The target must make a Constitution saving throw.
If it has less than half its maximum hit points remaining, it
makes the saving throw with disadvantage. On a ...
Stream of Consumption
Nv. 1
Nv. 1
Abjuración
1 acción
Concentración 1 minuto
personal (60 pies)
V, S
Abjuración · 1 acción · Concentración 1 minuto · V, S
For the spell’s duration, your tongue becomes an elongated
tether of necrotic green energy you can use to drink the
vitality of other creatures. One creature of your choice within
60 feet of you that you can see must make a Constitution
saving throw. On a failed save, the target gains 1 level of
...
Touch of Death
Nv. 9
Nv. 9
Nigromancia
1 acción
Toque
V, S, M
Nigromancia · 1 acción · · V, S, M
Make a melee spell attack against a target within 5 feet of you.
On a hit, the target takes 200 poison damage. This damage
ignores any resistance or immunity the creature has to poison
damage, and can’t be reduced or prevented in any way.
The potent poison lingers in the targets body and pulls it...
Toxic Barrage
Nv. 5
Nv. 5
Conjuración
1 acción
Instantáneo
120 pies
V, S, M
Conjuración · 1 acción · Instantáneo · V, S, M
You create four rays of pure poison and hurl them at targets
within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target
takes 3d6 poison damage. If a target is hit by one or more of
these rays, it must make a Constitution saving throw. ...
Toxic Shield
Nv. 1
Nv. 1
Conjuración
1 acción
Concentración 1 minuto
Personal
S, M
Conjuración · 1 acción · Concentración 1 minuto · S, M
You gain resistance to poison damage and advantage on saves
against being poisoned for the duration. In addition, whenever
a creature within 5 feet of you hits you with a melee attack, the
shield sprays them with poison, dealing 1d8 poison damage to
the attacker.
At Higher Levels. When you cast t...
Tranquilizing Toxin
Nv. 3
Nv. 3
Evocación
1 acción
Instantáneo
60 pies
V, S
Evocación · 1 acción · Instantáneo · V, S
One target you choose within range must make a Constitution
saving throw or take 8d6 poison damage and become poisoned
until the end of your next turn. While poisoned in this way, the
target is also stunned. On a successful saving throw, the target
takes half damage and is not poisoned.
At Higher...
Venomous Aura
Nv. 3
Nv. 3
Transmutación
1 acción adicional
1 minuto
Personal
V, S, M
Transmutación · 1 acción adicional · 1 minuto · V, S, M
You emit a baleful aura which disorients creatures who approach
you. Any creatures that start their turn within 10 feet of you are
poisoned until the start of their next turn.
Vile Necrosis
Nv. 6
Nv. 6
Nigromancia
1 acción
Instantáneo
120 pies
V, S, M
Nigromancia · 1 acción · Instantáneo · V, S, M
You point your finger towards a creature within range,
projecting a pale green beam of debilitating energy at them.
Make a ranged spell attack against the target. On a hit, the
target takes 12d6 necrotic damage, and it becomes weakened.
While weakened by this spell, a target deals half damage wit...
Vitriol Ichor
Nv. 4
Nv. 4
Transmutación
1 acción
Concentración 1 minuto
30 pies
V, S, M
Transmutación · 1 acción · Concentración 1 minuto · V, S, M
Choose a creature within range that has natural armor or is
wearing armor. You magically cause the creature’s natural or
manufactured armor to become corroded and brittle for the
spell’s duration. While its armor is corroded, the creature’s AC
becomes 10 + the creature’s Dexterity modifier.
At Hi...