Renegade

What defines a Renegade is not simply the weapon they wield, or the ways they fight. A renegade, above all else, is a fighter of sly charm and swagger. With brash cockiness in spades, renegades build their own custom firearms to perfectly suit their own larger-than-life personalities. Particularly well-funded renegades may even have personalized Hextech weapons, but such folk are rare among the scoundrels of Bilgewater. Don’t mistake their boasting for an empty facade—folk who underestimate a renegade’s flashy gunplay tend to wind up dead.
Origen: Runeterra
Arquetipo marcial de Guerrero
Tabla de Renegade
A continuación puedes ver los rasgos, selecciones y otras mejoras que conseguirás según vayas progresando en esta clase. Puedes pasar el ratón por encima para obtener un resumen de cada rasgo o hacer click para ver los detalles en una vista modal.
| Nivel | Rasgos de clase |
|---|---|
| 3 | Scoundrel's Wit, Gunfigher Form, Weapon of Choice |
| 4 | |
| 5 | Weapon of Choice |
| 6 | |
| 7 | Cunning Shot |
| 8 | |
| 9 | |
| 10 | Weapon of Choice, Grin and Bear It |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | Right Gun for the Job |
| 16 | |
| 17 | |
| 18 | Light ‘Em Up |
| 19 | |
| 20 |
Rasgos de clase
Gunfigher Form
Nivel 3
Additionally, when you choose this archetype at 3rd level, you begin constructing a custom firearm that suits your unique brand of renegade style. This process begins by selecting the form upon which to base your weapon. Choose one of the following options; each form grants you a new ability and ...
Scoundrel's Wit
Nivel 3
Starting at 3rd level, you gain proficiency with the two of the following skills: Deception, Persuasion, or Sleight of Hand.
Weapon of Choice
Nivel 3
Through a combination of salvaging stolen pieces of arcane technology and sheer rakish ingenuity, you can customize your firearm with various upgrades. When you choose this archetype at 3rd level, pick one minor upgrade and one major upgrade from the Firearm Upgrades list at the end of this subcl...
Cunning Shot
Nivel 7
Starting at 7th level, you learn to exploit a foe’s weak spots, even if they appear to have none. The damage dealt by your firearm, including damage dealt via Firearm Upgrades, ignores resistances and immunities.
Grin and Bear It
Nivel 10
At 10th level, you can brace yourself in the heat of battle, even when gravely wounded. When you use your Second Wind feature, your AC gains a +1 bonus and your movement speed increases by 10 feet until the start of your next turn.
Right Gun for the Job
Nivel 15
At 15th level, your skill with your firearm can adapt to any situation. When you finish a long rest, you can replace any of your Firearm Upgrades with a different one, though you cannot have more than two major upgrades equipped at a time. You must still meet the prerequisite of an upgrade in ord...
Light ‘Em Up
Nivel 18
At 18th level, you learn to channel the volatile force of your firearm’s black powder into a single concussive blast. As a bonus action, you can either throw or set down a small explosive. If thrown, the explosive has a range of 30 feet and detonates immediately on impact; if set down, the explos...
Minior Firearm Upgrade
Smoke Screen
Runeterra
As an action, you alter the firing mechanism of your gun to release a burst of ash and smoke. This cloud forms a 10-foot cube centered on a point of your choice within the firearm’s range, spreading around corners, and the area covered by this cube is considered heavily obscured. This smoke lasts...
Blade and Black Powder
Runeterra
Nivel 3
Prerequisite: Pistoleer Form
You create a matching blade to accompany your firearm, rendering you a deadly opponent in both melee and ranged combat. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. Additionally, when you use your action to shoot ...
Caliber Net
Runeterra
Nivel 3
By repurposing some salvaged Hextech parts, you equip your gun with an arcane net meant to trap opponents. As an action, choose a creature within range of your firearm. The creature must succeed on a Strength saving throw or be restrained. At the end of each of its turns, the target can repeat th...
Collateral Damage
Runeterra
Nivel 3
Prerequisite: Sniper Form
You alter your ammunition to have explosive capabilities. When you hit a target with a successful attack from your firearm, all creatures within 5 feet of the target must succeed on a Dexterity saving throw or take 1d6 piercing damage.
Crosshairs
Runeterra
Nivel 5
You equip your firearm with a targeting mechanism. If you haven't moved this turn, you can aim down your sights as a bonus action, reducing your speed to 0 and granting you advantage on all attacks you make using your Gunfighter's Form feature until the end of your turn.
Double-Barrel
Runeterra
Nivel 5
Prerequisite: Sniper Form
You add a second barrel to your firearm. When you use your Gunfighter Form, you can shoot twice during a single action, instead of once. The shots can target the same creature or different creatures. Make a separate attack roll for each shot.
Major Firearm Upgrade
Barrage
Runeterra
Nivel 3
As an action, you can fire a barrage of bullets. Each creature in a 15-foot cone originating from yourself must make a Dexterity saving throw, taking piercing damage equal to 3d10 + your Dexterity modifier on a failure and half as much on a success. Once you use this feature, you cannot use it ag...
Double Up
Runeterra
Nivel 3
When you hit a creature with a successful ranged weapon attack with a firearm, you can immediately cause the bullet to hit another creature within 15 feet of the original target. The second target takes piercing damage equal to your Dexterity modifier (minimum of one). You can redirect a bullet i...
Lightning Round
Runeterra
Nivel 3
You equip your firearm with a volatile piece of stolen Hextech, allowing you to release a piercing bolt of electricity as an action on your turn. The lightning fires from you in a straight line that is 1 foot wide and 30 feet long. Each creature in the line must make a Dexterity saving throw, tak...
Trial by Fire
Runeterra
Nivel 3
As a bonus action, you can charge your weapons with blazing force. Until the start of your next turn, whenever you make a successful attack, you deal extra fire damage equal to half your fighter level, rounded up. You can charge your weapons this way a number of times equal to your Charisma modif...
Gunfighter Form
Pistoleer
Runeterra
Nivel 3
Favoring speed and style over raw power, a renegade who adopts the Pistoleer form wields a small flintlock handgun. As an action on your turn, you can target a creature within 30 feet and shoot. Make a ranged attack roll against the target. You are proficient with the attack, and on a hit, the at...
Sniper
Runeterra
Nivel 3
Armed with a large two-handed firearm, a renegade who adopts the Sniper form can inflict massive damage in a single shot. As an action on your turn, you can target a creature within 120 feet and shoot. Make a ranged attack roll against the target. You are proficient with the attack, and on a hit,...
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