Apotecaria

A bespectacled man stands at an operating table, studying the dissected monstrosity resting upon the slab. The crackle of electric conductors harmonize with his arcane mumblings as he takes up his scalpels and saws. As he finishes the final stitch, the creature’s hand twitches and jolts to life once more. Cloaked in an acid-stained heavy coat, a tall half-elf brews tinctures and tonics. Her face is concealed behind thick black goggles and a heavy breathing mask as she performs an unusual combination of herbalism, alchemy, medicine, and magic. Her mixtures bubble and boil as she muses whether the cure will be worse than the disease. A lithe tiefling soothes a suffering patient as they draw a sample of contaminated blood. Lifting the vial to examine the liquid within, they pull upon eldritch energy to distill the sample into a pure contagion. Scribbling their findings down in a withered notebook, they add the vial to their collection of pathogens and scourges to use against their foes.

Equipment You start with the following equipment, in addition to the equipment granted by your background: h a light crossbow and 20 bolts, a shortsword, or any simple weapon h a component pouch or an arcane focus h a scholar’s pack or a dungeoneer’s pack h hide armor, any simple weapon, and two daggers h A healer’s kit

  Origen: Compendium de arcana y lore de Lesda

  Puntos de Golpe: d8

  Requisitos para multiclase: inteligencia 13

Magia


Lanzador de conjuros: Lanzador puro
Lanzamiento de conjuros: Mediante conjuros preparados
Nivel de conjuro máximo: Nivel 5
Puede lanzar trucos: Sí
Aptitud mágica: Inteligencia
Lista de conjuros: Lista de apotecario

Crear personaje Apotecaria
Medium

Tabla de Apotecaria

A continuación puedes ver los rasgos, selecciones y otras mejoras que conseguirás según vayas progresando en esta clase. Puedes pasar el ratón por encima para obtener un resumen de cada rasgo o hacer click para ver los detalles en una vista modal.
Espacios de conjuro por nivel
Nivel Rasgos de clase Trucos 1 2 3 4 5
1 3 1 - - - -
2 Teorias esotericas 3 2 - - - -
3 3 - 2 - - -
4 Teorias esotericas, Ability Score Improvement 4 - 2 - - -
5 4 - - 3 - -
6 Teorias esotericas 4 - - 3 - -
7 4 - - - 3 -
8 Teorias esotericas, Ability Score Improvement 4 - - - 3 -
9 4 - - - - 4
10 Teorias esotericas 5 - - - - 4
11 Greater Formula 5 - - - - 4
12 Teorias esotericas, Ability Score Improvement 5 - - - - 4
13 5 - - - - 5
14 Teorias esotericas 5 - - - - 5
15 5 - - - - 5
16 Teorias esotericas, Ability Score Improvement 5 - - - - 5
17 5 - - - - 6
18 Teorias esotericas 5 - - - - 6
19 Ability Score Improvement 5 - - - - 6
20 Teorias esotericas, Miraculous Recovery 5 - - - - 6

Teorias Esotericas

Practicas ocultas (nivel 1)

At 1st level, you take up one of the Occult Practices, a chosen discipline which defines your ongoing research of the body and spirit: the Alienist, the Chemist, the Exorcist, the Mutagenist, the Pathogenist, or the Reanimator. Your choice grants you additional proficiencies and an expanded spell list at 1st level, and additional class features at 3rd, 6th, 10th, 14th, and 18th level.
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