Goblin conjurador de mareas
Humanoide (Goblin) Pequeño, Neutral malvado
Origen: D&D collection
Categoría: Monstruo
Clase de armadura: 13
Iniciativa: +1
Puntos de Golpe: 20
Valor de desafío: 1 (200 PX)
Velocidad: 30
| Fue | Des | Con | Int | Sab | Car |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Tiradas de salvación: Int +0, Car +0
Habilidades: Sigilo +0
Sentidos: Percepción pasiva 10
Rasgos
Nimble escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Acciones
Rayo de hielo. You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Dedos de hielo. Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
Reacciones
Oportunidad mágica. You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.