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Dogai

Infernal (diablo) Mediano, Legal malvado

The dogai, also known as assassin devils, are highly skilled silent killers, infiltrators, and spies who serve the Lords of the Nine and other archdevils. If they are not on spying missions against the demons, they are sent to the Material Plane to assist and take care of problems the worshipers of the Nine pray and ask for, such as troublesome adventurers.

Meticulous Planners. If a dogai is sent to assassinate a target, it will first plan its approach, assess the target's location, and make preparations. It will never engage a target unless it can have total surprise. It will always conjure its shadow blade beforehand, and will utilize its shadow abilities to ensure it reaches striking distance unnoticed.

Origen: Manuales de Settings
Categoría: Monstruo
Clase de armadura: 19
Iniciativa: +6
Puntos de Golpe: 78 (12d8+24)
Valor de desafío: 10 (5.900 PX)
Velocidad: 40 pies40 pies12 metros8 casillas

Fue Des Con Int Sab Car
14 (+2) 22 (+6) 14 (+2) 15 (+2) 15 (+2) 18 (+4)

Tiradas de salvación: Des +10, Int +6, Sab +6, Car +8
Habilidades: Engañar +8, Perspicacia +6, Sigilo +14
Sentidos: Vista en la oscuridad 120 pies, Percepción pasiva 16
Idiomas: Todos, telepatía 120'
Resistencias al daño: frío, necrótico; contundente, cortante y perforante
Inmunidades al daño: Fuego, Veneno
Inmunidades a estados: Envenenado

Rasgos

  Assassinate. During its first turn, the dogai has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the dogai scores against a surprised creature is a critical hit.

  Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

  Evasion. If the dogai is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dogai instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

  Innate Spellcasting. The dogai's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, equiring no material components:

  • At will: alter self, darkness, detect evil and good, detect magic, shadow blade (5th level)
  • 3/day: nondetection

  Shadow Form. As a bonus action, the dogai can turn into an indistinct figure of pure shadow. While in this form, the dogai can't attack or cast spells, is invisible in dim light or darkness, can move through a space as narrow as 1 inch wide without squeezing. Attacks against the dogai while in shadow form are made with disadvantage. The dogai can use a bonus action to end the effect.

  Shadow Stealth. While in dim light or darkness, the dogai can take the Hide action as a bonus action.

  Sneak Attack (1/Turn). The dogai deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dogai that isn't incapacitated and the dogai doesn't have disadvantage on the attack roll.

  Magic Resistance. The dogai has advantage on saving throws against spells and other magical effects.

Acciones

  Multiattack. The dogai makes two melee attacks.

  Shortsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.

  Shadow Step. The dogai magically teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see. Before or after teleporting, it can make one melee attack.

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