Small
Lamarr

Aberración Diminuto, Legal malvado

Lamarr le fue entregado por Ghaunadaur a Elowent como herramienta al perder este su alma. Se asemeja a un cerebro ambulante protegido por una masa gelatinosa con cuatro patas cartilaginosas y afiladas garras. Esta abominación alimenta su inteligencia de criaturas conscientes, tomando el control del cuerpo de la víctima en nombre de su amo.

Origen: Dark'oh Brain
Categoría: Monstruo
Clase de armadura: 12
Iniciativa: +2
Puntos de Golpe: 21
Valor de desafío: 0 (10 PX)
Velocidad: 40 pies

Fue Des Con Int Sab Car
6 (-2) 14 (+2) 13 (+1) 12 (+1) 11 (+0) 10 (+0)

Habilidades: Percepción +2, Sigilo +4
Sentidos: blindsight 60 ft (ciego más allá de este radio), Percepción pasiva 12
Idiomas: Comprende el Habla Profunda pero no puede hablar, telepatía a 60 pies de distancia
Resistencias al daño: Golpes contundentes, perforantes y cortantes de armas no mágicas.
Inmunidades a estados: Cegado

Rasgos

  Detect Sentience. El devorador de intelecto puede percibir la presencia y ubicación de cualquier criatura dentro de 300 pies de él que tenga una Inteligencia de 3 o más, independientemente de las barreras intermedias, a menos que la criatura esté protegida por un hechizo de mente en blanco.

Acciones

  Multiattack.. Lamarr makes one attack with its claws and uses Devour Intellect.

  Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d4 + 2 slashing damage.

  Devour Intellect. Lamarr targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 17 Intelligence saving throw against this magic or take 2d10 psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence.

  Body Thief. Lamarr initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, Lamarr magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, Lamarr has total cover against attacks and other effects originating outside its host. Lamarr retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics. It knows everything the creature knew, including spells and languages. If the host body drops to 0 hit points, Lamarr must leave it. A protection from evil and good spell cast on the body drives Lamarr out. Lamarr is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, Lamarr can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round.

Medium

Acciones